Introduction to Scenegraphs in C++


Scenegraphs are a fundamental data structure in game graphics. They allow us to organize complex worlds of objects with inter-related positions, manage them, and render them.

My lecture slides from a lecture I gave on them at Champlain University are here:
Slides in Keynote format
Slides in Power Point format
Slides in PDf Format (no videos)

The full project source code (for Xcode) is here:


The demo videos from the lecture may be viewed online here: