This is an index to the last 10 entries on Monogamey, my cross platform C# game development blog.


Monogamey
  • Just a quick update
    Gentle readers,I'd like to thank you all for reading this far and assure you there is more to come shortly.I just wanted you to know that I have not abandoned either this project or this blog.  Its been a busy week as we all prepare to return...
  • Bunny Hunters Online: Mode Management
    Note: The mode management stuff described here requires an update to TwoDEngine now available.A computer game typically progresses through a number of "screens" or "display modes".  Each of these has a specific function.  The title scree...
  • Bunny Hunters Online: The Design
    Overview:Bunny Hunters Online is going to be a nintendo-era retro-game in the style of Bomberman.   It will be playable by players on different platforms all in the same game session.Gameplay:Up to 4 players will play in a single game session...
  • Bunny Hunters Online: Introducing TwoDEngine
    In the last blog, Monogame was used directly to display an individual image.  That works great for simple situations but a game can quickly grow beyond such simple graphics needs.  In particular, complex multi-sprite objects need a way t...
  • Bunny Hunters Online: The First Image
    My college degree is both Computer Science and Film Production, and we have a rule in film.  Its called "the rule of ten." Every dollar you spend preparing for your project, in what is called "pre-production" in film, saves ten dollars you wo...
  • Welcome
    Welcome to the latest in my blogs.  Although I already have a general ramblings blog at unseenu, I thought it would be appropriate to create a more focused programming blog.In this blog I am going to take you along on my own journey through c...
  • Bunny Hunters Online: The Asset Project
    The Bunny Hunters code will be organized into a set of projects.  There will be one shared Asset project that all platforms references, and an individual project for each platform.  All these projects will be contained in a single master...
  • Bunny Hunters Online: The Windows Store Project
    The next step is to create a project for the first platform.  When writing a cross-platform piece of code you need to write to the common denominator.  The easiest way to do that is to start with the most restricted platforms.  For ...
  • Bunny Hunters Online: Configuring the Development Environment
    We are going to need a few tools to do this with. To reach all platforms we will eventually have to compile in both the Windows and the OSX environments. For Hardware I am using a MacBook with OSX 10.8.4.  I have Parallels 8 installed on...